Multi-round overlay
Draw the movement from all your filtered rounds on one map and scrub through time to see where everyone is, second by second.
The multi-round overlay draws the movement paths of every round in your current set on a single map, so you can see how a team usually sets up and moves.
Open it
- On “Round analysis”, filter down to a set of rounds first.
- Click “Multi-round overlay” at the top.
Lines are paths, in CT and T colours. Dots mark where each player who is still alive stands at the current second.
Look at one second
Drag the “Round time” slider at the top; every round moves to that second together.
“Draw only up to the current second” is ticked by default, so paths stop at the slider's position. Untick it to draw each round's full route.
Two ways to align
- “Align on round start”: second 0 is the moment the buy time ends in each round. Good for default setups and opening routes.
- “Align on first contact”: second 0 is the first time someone takes a bullet or gets killed in each round. Good for reactions and rotations once the fight starts.
Show only part of it
- Click “CT” or “T” to hide or show a side.
- Untick a player in the list on the right to hide them; “Show all” brings everyone back.
- Tick “Grenade landings” to draw where utility landed, coloured by grenade type.
- On maps with two levels, switch with “Upper” / “Lower”. Paths on the other level are faded.
Back to the replay
Click any path to open that round in the 2D replay, paused at the moment that matches the spot you clicked.
Common cases
It says the set is empty Go back to “Round list” and tick some rounds, or loosen the filters.
It says some rounds have no path data Those rounds aren't drawn; the rest are unaffected.
Too many lines to read Keep one side, keep one or two players, or narrow the set down to one kind of round (for example only the opponent's T-side full buys).