Timeline and round bar
The round bar switches rounds; the timeline shows the kills, plant and utility of the current round. Click or drag to jump.
The top row of the bottom control bar is the round bar, for switching rounds. In the middle of the row below is the timeline, which shows your progress through the current round and what happened in it.
Round bar
Each cell is one round, labelled with its number.
- Click a cell to jump to that round; the current round is highlighted.
Q/Ego to the previous / next round. - The coloured line under a cell is the colour of the side that won the round.
- Hover over a cell to see the CT and T score at the end of that round.
- Dashed lines separate the first and second half, and every three rounds of overtime.
After switching, the replay waits at the start of the new round. Press Space to play.
Timeline
The number left of the timeline is the time elapsed in the round; the number on the right is the round's total length. Click or drag anywhere on the timeline to jump there.
Markers on the timeline:
| Marker | Meaning |
|---|---|
| Lighter area at the start | Buy time |
| Skull | A player died; the colour is the victim's side |
| Grenade icon | A grenade was thrown; the colour is the thrower's side. Click it to jump to the throw and highlight the thrower |
| C4 icon and the band after it | Bomb plant; the band runs until the defuse or the explosion |
| Thin bar along the bottom of the band | Someone is defusing; an abandoned attempt is paler |
| Defuse kit / explosion icon | The bomb was defused / exploded |
| Thin vertical line | Round end |
| Small yellow square on the top edge | A note; click to open it |
| Green area | The clip you marked with [ and ] |
Hover over a marker to see who it was and when.
Playback
- Space plays and pauses.
←→step frame by frame; holdShiftto move one second at a time.- The speed button right of the timeline offers 0.25x to 8x.
All keys are listed in Keyboard shortcuts.
Common cases
Rounds start without buy time The demo was uploaded without the option to keep buy time, so each round starts when it goes live. See Upload your first demo.
No note markers on the timeline Notes need a paid plan. See How the plans differ.
Drawings and the clip range are gone after switching rounds Both belong to the current round only and are cleared when you switch.